KOTH Riverside
Team Fortress 2 Level
This project was developed as part of a university assignment focused on multiplayer level design, where I designed and created a Team Fortress 2 King of the Hill map for the Steam Workshop using the Hammer Editor.
I was responsible for the full development process, from initial layouts and planning through to blockouts, meshing, and final set dressing. The main design challenge was creating a balanced multiplayer experience that supported the different strengths and playstyles of each TF2 class, while encouraging varied player strategies and interactions.
Through frequent playtesting and iteration, I refined elements such as player flow, combat spaces, and map balance to improve the overall experience.
This project demonstrates my ability to design for diverse player behaviours, analyse feedback, and use an iterative design process to create engaging multiplayer environments.

