2D Platformer Prototype

This project was developed as part of a university assignment to create two 2D games using the PaperZD plugin in Unreal Engine 5.

The focus was on designing a responsive and satisfying character controller, with movement mechanics including double jumping, wall sliding, wall jumping, dashing, and respawning. I refined the player experience through features such as coyote time, jump buffering, variable jump height, air control, screen shake, particle effects, and audio feedback.

Alongside the gameplay systems, I created the level design and UI, using an iterative design process to improve player flow, responsiveness, and overall game feel.

This project demonstrates my skills in gameplay design, Blueprint development, and creating polished interactive experiences.

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KOTH Riverside Team Fortress 2 Level