Ferret’s Fortune

2D Arcade Style Stealth Game

This project was developed as part of a university assignment focused on creating an arcade-style game using C# in Unity. I designed and developed a 2D top-down stealth game centred around navigating procedurally generated dungeons, avoiding enemy detection, collecting gold, and escaping to achieve a higher score.

I implemented a range of gameplay systems including procedural dungeon generation, enemy vision cones and patrol behaviours, timed hazards, and arcade-inspired features such as an attract mode, coin-up system, high score table, continue system, game over screen, and operator mode.

The project involved overcoming technical challenges including procedural generation, AI behaviour, and data management for saving and loading scores.

This project demonstrates my ability to design and implement complex gameplay systems, solve technical problems, and develop structured systems within C# and Unity.

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KOTH Riverside Team Fortress 2 Level